Video Game Artists / Inspiration

So I do spend a fair bit of time browsing through other artists work in the biz (game art, sculpting etc…) and whether I′ve been gathering texture reference, art style reference or just having a browse through art folios, three character artists in particular keep popping up. More…

Alice in Wonderland piece – Update

Posing

With the retopologising, rigging and weight painting out of the way, I can now concentrate on more of the fun stuff like posing. Admittedly, I probably had a little too much fun with it and now have a whole bunch of poses More…

Alice in Wonderland Piece – Update

Rig

Retopology. Fun.

I have been working away on this pet project of mine between jobs and project work, so it′s definitely taking a long time as a result, but on the upside, the more tedious and time consuming parts are done. Namely retopology, rigging and weight painting. More…

More Tutorials – Drawing and Animation

Likeness Study

I recently came across a post on some great tutorials by Aaron Blaise. For those of you who don′t know, he was an animation director at Disney and worked there for 21 years. He left to start up his own studio and offers training courses online in the hopes of making affordable art education and animation training accessible to everyone. You can browse through More…

ZBrush Tips, Tricks and Tutorials

During my net browsings, I′ve come across some more ZBrush tutorials that look very handy indeed.

For help on (dreaded) hand sculpting, take a look at this article www.creativebloq.com/3d-world/how-sculpt-detailed-3d-hand. This will take you through a detailed step–by–step process along with videos for even more explanation for each. More…

Professionally Presenting Portfolio Work

Today I sat in on a presentation from a character artist by the name of Pablo Gomez. He predominantly sculpts and paints his characters in ZBrush and it was quite interesting to see his process and techniques through a live demo More…

Alice in Wonderland piece – Update

Alice in Wonderland

With my 5 main characters complete; Alice, the dodo, the Cheshire Cat, the White Rabbit and The Mad Hatter, I’m calling this character series done (well, the sculpting and texturing part at least). More…

3-Point Lighting

Much like compositions, I found good resources on lighting setups for 3D scenes hard to come by. I did however find this tutorial, which I thought was pretty neat; handy and straight to the point. It is specific to Maya, More…

Cel Shading Tutorial

Cel Shaded White Rabbit 1

Through researching the history of Cel Shading and a variety of techniques, I have prepared a tutorial on the subject, which you can download right here Cel Shading Tutorial (PDF 1.45MB) More…

Presenting the piece

At this stage, I am unsure of how my storybook environment will be rendered, however, I will be exploring some different options to help decide which is best. ZBrush is fine during development, but wouldn′t be ideal for the entire scene. More…

or

Show by:

Date

Software

Subject