Mistress of the Deep Character

Mistress of the Deep

Triangles: 24210
Texture Maps: 1 × Albedo, 1 × Ambient Occlusion, 1 × Normal, 1 × Roughness, 1 × Metalness 1 × Opacity, 1 × Emissive
Texture Size: 2048 × 2048

Software used:

  • Sculpted and posed in ZBrush
  • Retopologised in Maya
  • Textured in Substance Painter
  • Rendered in Marmoset Toolbag
Mistress of the Dark Wireframes
Mistress of the Dark Textures
Mistress of the Deep Character
Alice in Wonderland

Alice in Wonderland – Character Series

Software Used:

  • Sculpted and polypainted in ZBrush
  • Retopologised, rigged, posed and rendered in Maya

Inspired by the art of John Tenniel, I decided to create a character series based on his illustrations from the novel Alice′s Adventures in Wonderland, published in 1865.

I wanted to do something I hadn't seen before; essentially taking a very traditional, flat illustration style and adapting it to 3D.

test image
test image
Alice in Wonderland
Toad Character

Toad

Software used:

  • Modeled, rigged and animated in Maya
  • Textured in 3d Coat and touched up in Photoshop
  • Rendered in Marmoset Toolbag

An unused character from a previous project, which was mostly complete, but not textured. At the time I decided that I would finish it up at a later stage.

It was great to be able to jump straight into texturing and focus only on that. As it is a fairly simple model, I wanted to really push the form and detail through hand painting.

wireframe
test image
Toad Character
Bipolar Monster

Bipolar Monster

Software used:

  • Sculpted, polypainted, posed and rendered in ZBrush

I came across an art project online exploring metal health through character design. I thought the variety and style of the characters were great and would make for some good sculpting practice.

I ended up spending quite some time on the sculpt itself, but wanted to keep the texture style fairly simple and 'flat' looking.

Based on artwork by Toby Allen from his Real Monsters series

Bipolar Monster
Aero

Aero

Triangles: 3472
Texture Maps: 2 × Albedo
Texture Size: 1024 × 1024

Software used:

  • Modeled, rigged and animated in Maya
  • Hand painted using Photoshop
  • Rendered in Unity

TF2 styled character

test image
test image
Aero

Project Info

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