Another Art Competition

Lenneth 6

I went and participated in yet another art competition. This particular one had been held only once before and I had never heard of it. What was Retrogasm? It was awesome and pretty much ran off the love and nostalgia everybody had for the video games they grew up with.

My choice was the main character of a JRPG from the original Playstation console. Main characters / protagonists tend to not be my favourite, but for this one, I couldn′t go past the lovely Valkyrie, Battle Maiden etc… Lenneth from Valkyrie Profile. More…

Art Contests and Playing Catch–up

Concept Art

Hey all,

I′m super excited because I finally built myself a new computer during the ‘break’. It took a while before I was able to put together my new system, but now I can catch up on the latest software (and all the games I haven′t been able to play of course) More…

ZBrush Tips, Tricks and Tutorials – Part 2

I′ve mentioned this talented fellow previously, but they definitely deserve another post (or multiple). Not only is Pablo a reaaaaaly great sculptor who knows zBrush inside and out, he′s more than keen to share what he knows, help and teach others. There is a pretty useful collection of tutorials, quick guides and videos available on his site zbrushguides.com/tutorials; both free and paid More…

Oh, hi there. It′s been a while.

I′ve had somewhat of an unintended break from 3D, but fear not! I haven′t stepped away from it altogether. I have been busy working on a few different client projects of late (amongst other things) and there is one project in particular that I would love to share with you, but I′m not really allowed to talk about it just yet. More…

Gnomon Live Event

I attended Gnomon Live over the weekend for the second time and it did not disappoint. For those of you who may not know, it′s a 3 day (well, 2 and a half) program for artists in the game and film industries. Many presenters are former students of the Gnomon School of Visual Effects, Games + Animation in Los Angeles, often working or having worked for some very well known studios and are keen to share their knowledge on many aspects of both industries.

I had high expectations from the previous year and for the first half More…

Drawing Practice / Study

3d Artist

Finished this piece last night (yay for finishing something :D). I had something different in mind at first, but as usual, I change things up as I go along and I’m pretty happy with how it turned out More…

Pixel Art – Mini Course

2d Art

A short while back, I did a teensy course on pixel art with Lachlan Cartland (ramheadedgirl.tumblr.com). Pixel art is something I have always admired and appreciated; especially the time it takes to animate even the smallest movement. With so many other things to learn and do, I hadn′t really put the time into practicing and learning more about it and I thought this would be a good and quick way to at least get an overview of it.

This was also a great opportunity and excuse for me to look back on some of the games I grew up playing More…

Back into the swing of things

3d Artist

After a teensy break, I′m now getting back to my usual routine and I′ll be working on my Katana piece once again.

I wasn′t sure what approach I would take at first, but as I worked along I decided it was best to sculpt in the details; particularly for her outfit. More…

A Human Character (for once :P)

Base Mesh

I wanted to model / sculpt Katana (from DC Comics) since seeing her on an episode of Arrow. I liked the version of her character in the series and her appearance has stuck fairly close to the comic book version. I′m going to keep her looking more traditional as opposed to her ‘revamped’ Suicide Squad movie counterpart.

This was also a good excuse to model up a new female base mesh More…

Something New

Toad Character

For my next personal project, I′ve decided to pick up where I left off on an ‘old’ model I created almost a year ago. This toad fellow was originally designed and created for a platformer / sample level project and was one of three characters I worked on at the time. More…

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